Referee Expectations
The Bump Set Drink (BSD) Volleyball league strives to provide referees
that are knowledgable, impartial, and conscientious. The experience
pool for BSD Volleyball referees ranges from those that maintain professional
certifications to former USAV players to dedicated league members who have
received informal training within the league. All BSD Volleyball
referees are expected to follow these expectations.
Expectation 1: Remain professional and objective at all
times. Do not let players antagonize you and do not retaliate for
any such attempts. Remain calm at all times and use the following
choices of penalties as necessary and appropriate to control players: verbal
warnings, yellow cards (awards point to opposing team), player ejections (red
card), and player disqualifications (yellow & red card). All yellow
and red cards should be reported to the League Officials at the end of the
match. League Officials will meet to determine more severe sanctions,
if necessary.
Expectation 2: Learn the rules. Referees are expected
to learn the current BSD rules located on the BSD website.
It is impossible for one referee to see everything. Here are tips
and guidance to help you excel on the stand:
- Play Format:
There will be a 6 minute warm-up period before the start of each match.
Warm-ups for the 7:00pm match should take place before 7pm if possible.
Please prepare as much as possible before the previous match ends. Please
see the "Match Times and Game Lengths" section of BSD's official rules for
details on play format.
- Before the Match:
-
- Arrive 10 minutes prior to the match, bring the captains together,
perform the coin toss (winning captain picks choice of serve/receive or
side).
- If you like, you can also perform a second coin toss for third
game; the winning captain can wait to choose serve/receive or
side.
- Give 6 minutes warm up time.
- While teams warm up, make sure that the benches and score table are
within the out of bounds lines between the courts and that there are no
chairs, tables or player belongings, between the 10 foot line and the
net on each side.
- On the scoresheet, record your name for referee, enter the team
names, and record the planned start time.
- Player Behavior: The captains should be warned during the coin
toss that improper behavior will not be tolerated. League officials
will review all player ejection and disqualifications and may impose
further sanctions, including suspension from the league (usually based on
multiple infractions or a particularly severe infraction). There will
be no special circumstances for anyone. If a team does not have
enough players to continue after an ejection or disqualification, they will
forfeit.
- Forfeits: For each match of the evening, a grace period of 10
minutes after the scheduled match start time will be allowed before
the first game will be forfeited. Each subsequent game of the match
will be forfeited every 5 minutes afterward. Play will start as soon
as each team has at least 5 players (with the required minimum number of men
& women). The score of each forfeited game will be recorded as
25-0. If a team forfeits, the games may still be played; the score,
however, will still be recorded as stated above. The referees may
choose not to officiate a forfeited game. It is the league officials
view that a forfeit should be avoided as much as reasonably possible.
If anyone is available to substitute, all attempts should be made to play
the match as scheduled.
- At the Start of Each Serve:
-
- Look for server foot faults.
- Check player locations on each team (on the court and in rotation).
- For two players to be considered out of rotation, one player must have
a foot clearly beyond both feet of the adjacent player.
- During Play:
-
- Administer time outs, 2 per team per game.
- Look for improper/illegal contacts: 4 team hits, multiple hits, held ball
- Unless otherwise stated, all USAV rules should be
followed for calling illegal contacts. Since calling hand sets
can be challenging and contentious, we will clarify the two
forms of illegal contact:
-
- Multiple Hits – these are allowed on a team's
1st contact if only one attempt is made to play the ball.
Multiple hits are never allowed on a team's
2nd or 3rd contact. These should be
called uniformly across all leagues.
- Held Ball – the ball is contacted for too long of a
time (also called "carry" or "lift" by many people). This
applies to all contacts: passes, hand sets, hits, dinks,
etc. Before the match begins, you should choose how long you
will allow for length of contact and enforce that consistently for
every contact throughout the match. BSD typically allows
longer contacts in the lower leagues and shorter contacts in the
higher leagues, to allow the lower league players more opportunity
to develop their skills. One way to be consistent about your
held ball calls is to repeat a specific word in your head with each
contact and, if you believe any contact goes longer than the word,
whistle and signal a held ball. You can choose shorter,
quicker words for higher leagues and longer, slower words for lower
leagues.
- Finally, some general points about calling illegal contacts:
-
- Above all, be consistent. Strive to enforce the
same standards on both teams throughout the match.
- Only call illegal contacts that you SEE.
- The best way to make illegal contact calls is to anticipate who
will next play the ball and zoom your focus in on that person,
watching the contact as closely as you can.
- A ball spinning as it comes out of a hand set is not
necessarily an illegal contact (multiple hit or held ball).
It might be a sign that you need to watch the contact more
closely.
- Realize that you won't always have the best angle to see all
contacts, which means sometimes you will miss calling an illegal
contact. If you players become especially vocal in
criticizing missed calls, you can let the team captains know that
you will start giving verbal warnings to those players to improve
their conduct.
- Referees should not lower their standards because a particular
player is struggling to play within the rules. It is the team
captain's responsibility to make adjustments for any player not
performing well.
- End of Games: At end of each game, direct the teams to switch
sides and then write down the scores and end time. At the end of the
third game, if you are not scheduled to ref but the next ref is not yet
there, do the pre-match stuff (call the next match's captains over for the
coin toss, etc) so that the next match's warmup proceeds right away.
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